
Note that you’ll need the full versions of the given Civ game to run these. So instead of grafting away at a Civ game that feels too comfortable and sanitised, I sought out three of the biggest community mod projects for previous Civ titles that, in their own ways, make the stone-space-age journey compelling again, layering the game with systems and mechanics that really try to capture some of the drama of humankind’s evolution. I want all these things colliding, systemically creating those mad moments that tilt the axis of history (like that bloke who shot Franz Ferdinand while buying a sandwich). I want revolutions and uprisings, fraught diplomacy and assassinations, corporations and insidious neo-colonialism. I don’t want passive point systems posing as Dark/Golden Ages, or a cast of doe-eyed governors being all bloody nice and functioning like a sort of diplomatic A-Team.

The Civilization VI expansion, Rise & Fall, just didn’t speak to me it felt more like a pacing patch-up than an attempt to 4Xify the most fascinating aspects humankind’s evolution. But after 20-something years and untold in-game millennia, I’ve finally begun to feel its insatiable fantasy of empire-building subside.


I’ve been playing Civilization long enough to remember building gaudy palaces that combined Arabic minarets with Ionic columns, and the sight of pixel-drawn Stalin grimacing at me with his retinue of Asiatic advisers.
